If the strategic focus of Enemy Unknown didn’t appeal to you then XCOM 2 won’t change your mind, though to say this is just more XCOM is terribly lazy and does a horrible disservice to the improvements and refinements Firaxis has made. You do this in the standard XCOM way: rolling dice to shoot at aliens in turn-based, squad-focused combat in between spreading too few resources across too many projects in your home base. It wouldn’t be sci-fi if that was all there is to the story, and XCOM 2 picks up with the remnants of the XCOM project rising to unite the remaining pockets of resistance, reveal the aliens as the scumbags they are and free humanity from their iron grip. Twenty years later, humanity lives comfortably but very much at the mercy of their seemingly benevolent alien overlords. Squaddie Tigh’s sacrifice was Commander Gollan’s lesson learned, and just like me Firaxis has learned plenty from the many successes and few unexpected mortar blasts of 2012’s game of the year contender XCOM: Enemy Unknown.Ĭontrary to how you may have experienced it, the XCOM forces lost the war of Enemy Unknown. One such fallen soldier, a balding, eyepatch toting Squaddie I named Saul Tigh, has inscribed on his memorial wall plaque, “Who knew those mechs had mortars on their back?” It also lets you extensively customise their appearance and give them detailed biographies, but it’s the epitaphs that are important here.
XCOM 2 lets you write epitaphs for your fallen soldiers.